🎣 Gathering, items and quests
Members build up your server's currency by playing and progressing: fishing, mining, woodcutting and foraging find items to sell, quests reward regular play, and the economy level opens better zones. Nothing is ever bet. It all pays in your server's currency (see Economy & shop), so turn the Economy and Minigames on first.
Gathering
/gather fish,/gather mine,/gather chopand/gather forage(or just.fish,.mine,.chop,.forage) find something from the zone's loot: common to legendary. Each has a short cooldown and a daily cap.- Fishing needs a rod, mining a pickaxe, woodcutting an axe; foraging needs nothing. Members buy tools in
/shop(the Supplies tab), in three tiers. Every use wears a tool a little;/inventory repairfixes it for part of its price. - Each activity has four zones. Better zones open with the economy level and a better tool, and their finds are worth more.
/gather zonesshows which are open. - Supplies help for a while: bait (better fishing luck for 10 casts), a lucky charm (better luck everywhere for 30 minutes), an energy drink (skips the next wait).
Items
/inventory shows a member's items and what they'd sell for. /inventory sell sells one item or all finds, /inventory gift gives some to another member (a few times a day), /inventory use uses a supply, and /inventory catalog lists every item and zone with its value here.
Level, rank and rewards
- The economy level grows with every activity: gathering (rarer finds give more XP), quests,
/work,/crime,/roband/games. It's separate from chat levels. /eco profileshows a member's level, rank, wallet, what their items are worth and their tools./eco topranks the server by net worth, level or activity./eco cooldowns(.cd) shows when everything is ready again./eco weekly(.weekly) is a weekly reward with a streak, next to/daily.
Quests
/quests gives every member three daily and three weekly quests from what they do here: gather, find something rare, sell, work, play /games, claim /daily. Progress counts as it happens, and /quests claim collects the finished ones. Claiming every daily quest adds a streak bonus. Quests only ask for what your server has on.
Games
/games has quick games with nothing to lose: guess the number, hangman, unscramble, trivia, rock paper scissors, tic-tac-toe against another member, and a coin toss. Your server can give a small reward for a few games a day.
Setting it up
Everything is in Economy → Minigames → Gathering: each activity's switch, cooldown, pay and luck, the daily cap, the weekly reward, gifts, quests and game rewards. The tab shows what a member can earn a day at your settings, and the numbers of the last days.
Free and Premium
On every plan: every activity, tool, zone, quest and game, with Vaqun's items; each activity's switch, cooldown, pay and luck; one daily cap for all; quests and game rewards with your amounts; the weekly reward.
Premium adds: your own items in the loot (name, emoji, rarity, value, zones), loot chances (each rarity's weight, turning Vaqun's finds off), your own quests, each activity's own daily cap, zone levels, tool and supply prices, per-role pay and cooldowns, payout events, rare finds announced in a channel, the weekly reward's amounts, and 90 days of numbers with a log of rare finds.